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After you have modeled your work cell in Model Mode, you can create a set of pre-planned robotic motions, specifically the robot’s configurations and the paths connecting them, in Roadmap Mode. The robotic motions are checked for possible collisions during runtime.

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You can double-click on the target sequence name in the Property Tree to display its Target Sequence dialog to add or delete targets, change the order or, in general, make edits to the target sequence.

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Yellow text - Target Sequence text that displays in yellow alerts you to potential issues. Hover your cursor over the text to display more information.

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Auto-connect is a feature that automatically generates collision-free paths around obstacles without the need to set up a lot of specific targets. The Auto-Connect dialog displays the Auto-connects may generate additional way-points to avoid collisions between target pairs.

The Auto-Connect dialog displays the robot presets for the currently active robot, in the above example, the tabs: Preset1 and Preset2_Torchrobot, in the above example, the tabs: Preset1 and Preset2_Torch.

Info

On versions prior to 2.6, auto-connections are regenerated when they are re-validated which may result in a new path between targets. When switching between model and roadmap mode, all connections are set to unknown validity. In 2.6 a feature flag can be set so that auto-connects will not be regenerated when they are re-validated. If an autoconnect is valid with the previously generated solution it will remain the same, and if it is invalid it will be indicated as invalid. To regenerate an auto-connect, a user must choose to remove the invalid solution and re-validate.

Name - Automatically generated name for the Auto-Connect. It can be customized.

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You can open https://realtimerobotics.atlassian.net/wiki/spaces/POUG/pages/2708343870/RapidPlan+Create+2.5+Layout#Robot2909470876#Robot-Jog-Dialog.

Preset

The Robot preset dialog exposes the same dialog box for Preset as it is in Model mode. In Roadmap mode, the dialog will allow users to perform only operations restricted to:

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Edge Color - Validity State - Display edges according to the validity of their connections:

Legend - Invalid: Red connections.

Legend - In progress/Unknown: Yellow connections.

Legend - Valid: Green connections.

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Edge Color - Connection Type - Display edges colored by their type: purple for Cartesian; green for Joint.

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  • Motion Voxels - Gray voxels showing the swept volume and robot dilation along the motion path.

  • Intersecting Voxels - Red voxels indicate where the motions of two or more robots would collide following the planned paths.

  • Edges - Color coordinated: Invalid, In progress/Unknown, Valid

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Auto-play motions - Check to start playing motions immediately after edges, targets, or target sequences are selected for each robot.

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Info

NOTE:

  • It is not permitted to create the same combination for two rules, be it disable collision checking or clearance rule.

    • Example: Given a specific item under Selection A (robot/robot links), a specific item under Selection B (static objects/robot links), and a specific item under Roadmap C (roadmap), having more than one rule containing the same combination of selected items is not permitted.

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    • combination of selected items is not permitted.

Validate

Info

When switching from model to roadmap mode, everything is set to a state of unknown validity.

Validate checks the roadmap’s targets, configurations, and connections are valid, in preparation for exporting the project file. It is a two-step process.

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Revalidate All - Validates all edges.

Note

Auto-connects are regenerated when they are re-validated. In 2.6 an optional feature flag can be set to keep auto-connect solutions when re-validated unless explicitly selected by a user. See auto-connect details above for more information.

Export

The Export button generates the different CAD files needed for the current project. The project is compressed to a .zip file and saved under the same project folder.

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