RapidPlan Create 2.1 - Model Mode
- 1 Model Mode Components
- 2 Model Mode Tool Bar
Model Mode Components
Workcell
RapidPlan Create Workcell
The RPC work cell is where the robot application takes place. It is an avatar in RPC for a real work cell. When completely modeled, the work cell contains all the relevant elements of the application: robots, objects, imported CAD models involved in the application, etc.
Floor
The floor is the plane that represents the floor of the work cell. The characteristics of the floor are editable: You can resize the floor, display or hide its grid lines, change the size of its step increments, and choose whether RPC checks the floor for collisions.
Origin
Origin (shown before being mated to an object)
The origin is a frame that functions as the base reference for all coordinates of the work cell. Everything in the work cell needs to be attached to or defined by the transforms of this point in space. The origin is usually designated as the kinematic chain start.
Object
A 3D model in the work cell that represents an obstacle that robots need to avoid (walls, boxes, etc). Objects can be simple primitives like cubes, cylinders, or spheres, or CAD models (stl, step, stp, dae files). End of arm tools, for example, a gripper or weld gun, are also objects.
Mate
A mate is a way to constrain geometry, “gluing” one thing to another with a fixed transform. Mates are used to attach robots and objects to frames. A mate has a parent frame, a child frame, and an offset (position and rotation). When mated, the object is no longer moveable (except for prismatic and resolute joints).
Joint
A joint is similar to a mate (geometry that is constrained with a fixed transform), but with one degree of freedom. Revolute joints allow a link to rotate. Prismatic joints allow a link to slide linearly along a single axis, for example, a rail.
Frame
A way to orient the world in which you are working. It is a 3D point in space with X, Y, Z coordinates as well as Rx, Ry, Rz rotation information. Its purpose is to make other 3D objects relate to it by using its coordinate system. In Model Mode, you can, among other things, mate items to a frame, measure distances between frames, and convert a frame into a tool center point (TCP).
Model Mode Tool Bar
Toolbar in Model Mode:
Much of the creation, modifying, and measuring of the work cell starts here. The Tool Bar contains buttons for adding robots and robot presets, objects and object states, mates, frames, and a dialog for taking measurements of the model.
These quick-access pushbuttons are arranged from left to right, based on the sequence of the workflow in Model Mode of RapidPlan Create.
Robot
Robot libraries and robot models
All robot models are provided based on the installation of the Robot Libraries provided by Realtime Robotics. The supported robot models are maintained and updated by Realtime Robotics upon request. The following robot libraries are available upon request:
ABB
Fanuc
Denso
Kawasaki
Kuka
Mitsubishi
Nashi
UR
Yaskawa
The supported robot controllers and required options are listed below.
Robot Manufacturer | Controller | Required Options |
---|---|---|
Universal Robots | CB3 and E-series | NO REQUIRED OPTION |
Mitsubishi MELFA | CR800 | NO REQUIRED OPTION |
Kawasaki | E and F controllers |
|
Fanuc | R-30iB, R-30iB-Mate, R30iB+ |
|
Kuka | KR C4 |
|
ABB | - |
|
Yaskawa | YRC1000 | NO REQUIRED OPTION |
Denso | RC8 |
|
Nachi | - |
|
Robot
Click on the Robot button in the toolbar to display the Add Robot dialog.
Manufacturer - The selection list of the robot models can be filtered by Manufacturer.
Series - The selection list of the robot models can be filtered by Series.
Search - Full or partial robot model names can be used for search to narrow down the selection list.
Selection list - The selection list will only show installed robot libraries and included robot models and the filtered results. To add a robot, a robot model must be selected from the selection list. Once a robot is selected, the model name is highlighted from the list, and a corresponding robot CAD model is previewed.
Robot Name - Robot name defined by a user. Robot names can only contain letters, numbers, underscores, and hyphens; not spaces or special characters. The default name is Robot1 for the first robot to be added, Robot2 for the second robot to be added, and so on.
After a robot is selected, and a name is assigned, press OK button to add a robot to the project.
Only one robot can be added each time by the robot dialog.
When a robot is added, the robot can be weak-mated (no mate) or mated to a frame.
Object
A 3D model in the work cell that represents an obstacle that robots need to avoid (walls, boxes, etc). Objects can be simple primitives like Boxes, Cylinders, or Spheres, or CAD models (stl, step, stp, dae files). End of arm tools, for example, a gripper or weld gun, are also objects under the Parts category.
Object submenu is activated when the Object pushbutton is pushed:
Box
The Add Box dialog is activated when Box is selected from the Object submenu.
Name - Box object name defined by a user. The default name is Box1 for the first to be added, Box2 for the second to be added, and so on.
X Size - The length of the box object along the X direction.
Y Size - The length of the box object along the Y direction.
Z Size - The length of the box object along the Z direction.
The numerical values are displayed with engineering units according to the project settings.
The numerical values can be entered with values of different engineering units, e.g., 100m or 100in. The values are automatically converted and displayed as equivalent values in engineering units according to the project settings.
The numerical values can also be entered as a formula, e.g., 5/1.2+0.5. The values are automatically calculated and displayed in engineering units according to the project settings.
After OK button is pressed, the dialog is closed and a box object is added to the canvas, and can be moved along the tip of the mouse cursor. After Cancel button is pressed, no object is added and the dialog is closed.
When a box object is added, the box object can be weak-mated(no mate) or mated to a frame.
The size of the box object cannot be modified once it’s added to the canvas.
Cylinder
The Add Cylinder dialog is activated when Cylinder is selected from the Object submenu.
Name - Cylinder object name defined by a user. The default name is Cylinder1 for the first to be added, Cylinder2 for the second to be added, and so on.
Radius - The radius of the object.
Height - The height of the object.
The numerical values are displayed with engineering units according to the project settings.
The numerical values can be entered with values of different engineering units, e.g., 100m or 100in. The values are automatically converted and displayed as equivalent values in engineering units according to the project settings.
The numerical values can also be entered as a formula, e.g., 5/1.2+0.5. The values are automatically calculated and displayed in engineering units according to the project settings.
After OK button is pressed, the dialog is closed and a cylinder object is added to the canvas, and can be moved along the tip of the mouse cursor. After Cancel button is pressed, no object is added and the dialog is closed.
When a cylinder object is added, the cylinder object can be weak-mated(no mate) or mated to a frame.
The size of the cylinder object cannot be modified once it’s added to the canvas.
Sphere
The Add Sphere dialog is activated when Sphere is selected from the Object submenu.
Name - Sphere object name defined by a user. The default name is Sphere1 for the first to be added, Sphere2 for the second to be added, and so on.
Radius - The radius of the object.
The numerical values are displayed with engineering units according to the project settings.
The numerical values can be entered with values of different engineering units, e.g., 100m or 100in. The values are automatically converted and displayed as equivalent values in engineering units according to the project settings.
The numerical values can also be entered as a formula, e.g., 5/1.2+0.5. The values are automatically calculated and displayed in engineering units according to the project settings.
After OK button is pressed, the dialog is closed and a sphere object is added to the canvas, and can be moved along the tip of the mouse cursor. After Cancel button is pressed, no object is added and the dialog is closed.
When a sphere object is added, the sphere object can be weak-mated(no mate) or mated to a frame.
The size of the sphere object cannot be modified once it’s added to the canvas.
CAD File
The following CAD file formats are supported:
3MF (.3mf)
polygonal representations
colors and materials
assembly structure
names
ACIS (.sat, .sab); can read files compliant with the ACIS formats from R1.5 to R28.0 (2018 1.0.1)
B-Rep representations
colors
names
assembly structure
OpenCASCADE B-Rep (.brep)
B-Rep representations
assembly structure
Collada (.dae); can read Collada files version 1.5 and earlier in XML format
polygonal representations
colors and materials
assembly structure
names
FBX (.fbx)
polygonal representations
colors/materials
names
assembly structure
IFC (.ifc); can read IFC files of version 2X3. Only models saved as physical STEP files (ISO 10303-21, .ifc extension) are supported. ifcXML and ifcZIP varieties are currently not supported
B-Rep representations
colors
assembly structure
IGES (.igs, .iges); can read files compliant with the IGES format up to version 5.3
B-Rep representations
colors
names
assembly structure
JT (.jt); can read files compliant with the JT formats 8.x, 9.x, 10.x(< 10.6) and ISO14306:2012
B-Rep representations *
polygonal representations
colors/materials
names
assembly structure
external files
OBJ (.obj)
polygonal representations
colors/materials
Parasolid (.x_t, .x_b); can read files compliant with the Parasolid file format (schema) from v0.15 and above (the latest tested version is Parasolid v32.1)
B-Rep representations
colors
names
assembly structure
Rhino (.3dm); can read files compliant with the Rhino file format from v1 to v7
B-Rep representations
polygonal representations
colors/materials
names
assembly structure
STEP (.stp, .step)
B-Rep representations
polygonal representations
colors
names
assembly structure
external files
STL (.stl); can read both binary and ASCII STL files
polygonal representations
U3D (.u3d); can read U3D files (Standart ECMA-363, 1st Edition) in binary format
polygonal representations
colors/materials
assembly structure
names
VRML (.vmrl); can read files compliant with formats VRML version 1.0 and VRML97 (version 2.0)
polygonal representations
colors/materials
names
assembly structure
X3D (.x3d)
polygonal representations
colors/materials
names
assembly structure
Note that .3mf, files, OBJ files, and STL files do not explicitly contain unit information, and should be scaled such that each vertex value represents a length in meters.
STEP files are the preferred representation for B-Rep data, and Collada files are the preferred representation for polygon meshes.
Parts
While in Model Mode, you can can add parts from other saved projects into the current project.
Requirement when using a parts library:
You must be in model mode to import parts from another project.
Robots, objects, frames, mates, joints, and presets can be part of the parts library.
Added parts can be undone using Ctrl-Z or “undo“.
The added parts are shown in the property tree.
Duplicate item names are renamed.
Must not include weak-mated objects in the parts library.
The parts to be added are shown at the tip of the mouse cursor before a parent frame is selected, i.e., a snapping behavior using the origin of the import project as local origin. Then the parts can be added.
Use ESC key before selecting a parent frame to cancel the process.
Mate
A mate is a way to constrain geometry, “gluing” one thing to another with a fixed transform. Mates are used to attach robots and objects to frames. A mate has a parent frame, a child frame, and an offset (position and rotation). When mated, the object is no longer moveable (except for prismatic and revolute joints).
Name – The name of the new mate, which increments automatically. This field is editable.
Child – The child frame for this mate.
Parent – Defines the parent of the child, which is the object’s specific keyframe. When the parent is selected, the child snaps to it in the 3D View. RapidPlan Create automatically aligns the parts by their Z axes.
State tab/State Name - The state describes a single specific offset between parent and child node. By default, as in this example, a mate has only one state. A mate with multiple states is called a Stateful Mate. (See the Edit Mate dialog, below.)
X, Y, Z and Rx, Ry, Rz – The coordinates and rotation values, respectively, of the child.
Enable suppressed state - The suppressed state of the mate is when the child object is not present in the work cell.
Rotate icon = 90° snap of the child about Z axis.
Up down arrows = 180° rotation of the child about X or Y axes.
Note: The contents of the Edit Mate dialog are nearly identical to those of the Add Mate dialog. Refer to the description above.
Object State (Mate State)
The state of a mate which describes a single specific offset between parent and child node. A mate with multiple states is called a Stateful Mate. In this example the states are named Default and center. Stateful mates are useful for objects whose positions may change or that may or may not be present. A mate that is not present is said to be in a suppressed state.
Joint
A joint is similar to a mate (geometry that is constrained with a fixed transform), but with one degree of freedom. Revolute joints allow a link to rotate. Prismatic joints allow a link to slide linearly along a single axis, for example, a rail. Joints can be native (if they are built-in in the original robots) or user-defined (if they were added by users).
The Joint button on the Toolbar displays the Add Joint dialog.
In this example, the sled (the blue box) of what will be a prismatic joint will be the child to a reference frame that has been created in the center of the rail. The selections of the child and parent can be made by clicking on them in the 3D View.
Name – The name of the new joint, which increments automatically. This field is editable.
Child – The child frame for this joint.
Parent – Defines the parent of the child. When the parent is selected, the child snaps to it in the 3D View.
Linear X, Y, Z - For prismatic joints, select the axis upon which the joint should move.
Rotational Rx, Ry, Rz - For revolute joints, select the axis of rotation.
Rotate icon = 90° snap of the child about Z axis.
Up down arrows = 180° rotation of the child about X or Y axes.
Joint Settings
Min: Max: slider - Defines the minimum and maximum distance the prismatic joint will travel or the amount the revolute joint will rotate. The slider moves the joint along or around the chosen axis.
Reverse the direction of the joint motion - Check if the direction of the joint motion is increasing in a direction that is not desired.
Joint Number - The driver index for the controller. Driver index is always zero-based. Enter a joint number here. Will vary (e.g., 0, 1, 8 ) depending upon the robot used.
Max Acceleration, Max Velocity, Max jerk - Enter maximum values for each. Must be a positive, non-zero value.
Rotate icon = 90° snap of the child about Z axis.
Up down arrows = 180° rotation of the child about X or Y axes.
Frame
A frame is a coordinate system used as a way to orient the world in which you are working. It is a 3D point in space with X, Y, Z coordinates as well as Rx, Ry, Rz rotation information. Its purpose is to make other 3D objects relate to it by using its coordinate system. In Model Mode, you can, among other things, mate items to a frame, measure distances between frames, and convert a frame into a tool center point (TCP).
Selecting the Frame button on the toolbar displays the Add Frame dialog.
Name - The name to be given to the newly added frame. It is editable.
Keyframe Selection box - The name of the currently selected keyframe in the 3D View. (In this example, the keyframe is the projected arc on the edge of a piece of aluminum extrusion, which is part of an aluminum table.)
X, Y, Z and Rx, Ry, Rz – Used to offset the coordinates and rotation values of the frame.
Rotate icon = 90° snap of the frame about Z axis.
Up down arrows = 180° rotation of the frame about X or Y axes.
Robot Preset
Robot presets are designed to give you a fast and intuitive way to define various states of robot geometry and to visualize how they affect the robot’s roadmap. For example, in a pick and place application one robot preset could represent the robot’s physical geometry when it is not carrying a part (a suppressed state). A second preset could represent the robot’s physical geometry when it is carrying a part (an active state). Each robot preset has its own roadmap. Each robot preset in a project must be given a unique name.
Clicking the Preset button in the toolbar displays the Robot Presets dialog.
Note: In this example there are two presets, Camera and Screwdriver. In the Camera preset, Camera will be associated with its TCP, camera_tcp. In the Screwdriver preset Screwdriver will be associated with screwdriver_tcp. When Camera’s state is active, Screwdriver’s state will be suppressed. The reverse is true for the Screwdriver preset.
Name - Name of the currently selected robot.
Preset1 - The default name for the first new preset. This is changed to Screwdriver in this example.
Plus + button - Add additional presets.
Robot Preset Name - The name of the currently selected preset.
TCP for this Preset - The tool center point (TCP) with which this preset is associated.
Attached Objects/States - The objects and their selected states. The name of the attached object is actually the name of its mate, therefore the objects Screwdriver and Camera are connected to the robot via their named mates, screwdriver_to_robot and camera_to_robot.
Align
The Align tool helps to fix mismatches between the real world setup of a work cell and the model of that work cell created in Model mode.
The Align tool works on weak-mated objects only, i.e., objects that are not mated to the floor yet, so that the Align tool can move the object to the best aligned position to achieve minimum mean error between multiple pairs of aligning frames, and then mate the object to the floor.
The Align tool requires at least one pair of aligning frames. Each pair of aligning frames must contain one frame from the object model, and the other frame from the measured coordinates on the actual object. For example, Frame1 and Frame4, Frame2 and Frame5 are 2 aligning frames for the Box1 object.
Split
You can split one or more parts from an object that is made up of multiple parts (for example, a multi-part assembly CAD file) so that the split-off part becomes a separate object all by itself. The part will appear on the property tree as a new object. There will also be a new mate since the new part is still mated to its original existing object. If you delete the new mate, the part is separated from the original object. You can then move the split-off part on its own, mate it to another object, etc.
Measure
You can measure the distance between any two items in the 3D View by clicking on them. The Measure dialog box can display minimum (straight-line) distance and dimension-wise (Dx, DY, and DZ) distance between the two items. The Measure tool displays other measurement information such as distance between parallel surfaces, relative plane angles, and total area.
To take a measurement, just click on any two parts in the work cell.
The distance being measured is displayed as a dashed line. The Measure dialog displays the distance and, in this example, the fact that the edges are parallel (Parallel Distance).